1.5.c. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving. (Computational thinker)
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1.1.a. Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes. (Empowered Learner)
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1.1.b. Students build networks and customize their learning environments in ways that support the learning process. (Empowered Learner)
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1.1.c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways. (Empowered Learner)
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1.1.d. Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies. (Empowered Learner)
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1.2.a. Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. (Digital Citizen)
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1.2.b. Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. (Digital Citizen)
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1.2.c. Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property. (Digital Citizen)
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1.2.d. Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online. (Digital Citizen)
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1.3.a. Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits. (Knowledge contstructor)
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1.3.b. Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources. (Knowledge contstructor)
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1.3.c. Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions. (Knowledge contstructor)
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1.3.d. Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions. (Knowledge contstructor)
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1.4.a. Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems. (Innovative designer)
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1.4.b. Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks. (Innovative designer)
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1.4.c. Students develop, test and refine prototypes as part of a cyclical design process. (Innovative designer)
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1.4.d. Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems. (Innovative designer)
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1.5.a. Students formulate problem definitions suited for technology_x0002_assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions. (Computational thinker)
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1.5.b. Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making. (Computational thinker)
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1.5.c. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving. (Computational thinker)
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1.5.d. Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions. (Computational thinker)
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1.6.a. Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication. (Creative communicator)
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1.6.b. Students create original works or responsibly repurpose or remix digital resources into new creations. (Creative communicator)
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1.6.c. Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations. (Creative communicator)
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1.6.d. Students publish or present content that customizes the message and medium for their intended audiences. (Creative communicator)
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1.7.a. Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning. (Global collaborator)
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1.7.b. Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints. (Global collaborator)
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1.7.c. Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal. (Global collaborator)
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1.7.d. Students explore local and global issues and use collaborative technologies to work with others to investigate solutions. (Global collaborator)
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